Overwatch 2 - Shambali
Implemented vertex painting and added environmental storytelling elements to this area.

Implemented vertex painting and added environmental storytelling elements to this area.

Polish tasks included bringing the centerpiece water fountain assembly from blockout to implementation.

Polish tasks included bringing the centerpiece water fountain assembly from blockout to implementation.

I reinforced the theme of this area by means of setdress and staging. I also built the center display case and added the cashier's area.

I reinforced the theme of this area by means of setdress and staging. I also built the center display case and added the cashier's area.

In this area, I performed a visual noise reduction pass, and implemented the windows to be contiguous representation with the outside (blue light vs warm light).

In this area, I performed a visual noise reduction pass, and implemented the windows to be contiguous representation with the outside (blue light vs warm light).

In this area, I cleaned up collision and did reduction passes on architecture. I also added the banners and platonic solid dodecahedron atop the pillars.

In this area, I cleaned up collision and did reduction passes on architecture. I also added the banners and platonic solid dodecahedron atop the pillars.

Added scale elements around the cave system to reinforce a sense of human abandonment (digging/mining operation).

Added scale elements around the cave system to reinforce a sense of human abandonment (digging/mining operation).

I created a new spawn door variation.

I created a new spawn door variation.

Polish tasks included bringing the centerpiece water fountain assembly from blockout to implementation.

Polish tasks included bringing the centerpiece water fountain assembly from blockout to implementation.

Implemented a makeshift "shrine" storytelling element, and brought this area to ship standards by cleaning up blockout geo, adding small props, simplifying and managing collision.

Implemented a makeshift "shrine" storytelling element, and brought this area to ship standards by cleaning up blockout geo, adding small props, simplifying and managing collision.

Overwatch 2 - Shambali

Thank you Team4!

The lighting was implemented by Peter Tran, art direction by Dion Rogers and Peter C Lee. Leads during production on this map were Helder Pinto & Lucas Annunziata. There are so many hidden heroes, genuinely excellent people in the industry involved in the process of creating Overwatch, thank you to those devs who carved the path before me.

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