Overwatch 2 - Season 6
Ana Mythic Assembly Arms: No work on the skin, just the VFX assembling arms from concept to completion. Rigging and implementation help by Ana Martinez. Shown in the context of the Main Menu loading screen.

Ana Mythic Assembly Arms: No work on the skin, just the VFX assembling arms from concept to completion. Rigging and implementation help by Ana Martinez. Shown in the context of the Main Menu loading screen.

Ana Mythic Assembly Arms: No work on the skin, just the VFX assembling arms from concept to completion. Rigging and implementation help by Ana Martinez. Shown in the context of the Main Menu loading screen.

Model finalization. The gun was originally created by Philip Klevestav. Thru revision, I addressed feedback for the model to create modifications to support better gameplay. I added an interactable console on the base & breakable parts along the top.

Model finalization. The gun was originally created by Philip Klevestav. Thru revision, I addressed feedback for the model to create modifications to support better gameplay. I added an interactable console on the base & breakable parts along the top.

Model finalization. The gun was originally created by Philip Klevestav. Thru revision, I addressed feedback for the model to create modifications to support better gameplay. I added an interactable console on the base & breakable parts along the top.

Model finalization. The gun was originally created by Philip Klevestav. Thru revision, I addressed feedback for the model to create modifications to support better gameplay. I added an interactable console on the base & breakable parts along the top.

Model finalization. The gun was originally created by Philip Klevestav. Thru revision, I addressed feedback for the model to create modifications to support better gameplay. I added an interactable console on the base & breakable parts along the top.

Model finalization. The gun was originally created by Philip Klevestav. Thru revision, I addressed feedback for the model to create modifications to support better gameplay. I added an interactable console on the base & breakable parts along the top.

Model finalization. The gun was originally created by Philip Klevestav. Thru revision, I addressed feedback for the model to create modifications to support better gameplay. I added an interactable console on the base & breakable parts along the top.

Model finalization. The gun was originally created by Philip Klevestav. Thru revision, I addressed feedback for the model to create modifications to support better gameplay. I added an interactable console on the base & breakable parts along the top.

Model finalization. The gun was originally created by Philip Klevestav. Thru revision, I addressed feedback for the model to create modifications to support better gameplay. I added an interactable console on the base & breakable parts along the top.

Model finalization. The gun was originally created by Philip Klevestav. Thru revision, I addressed feedback for the model to create modifications to support better gameplay. I added an interactable console on the base & breakable parts along the top.

Red Explosive Barrel: From concept to completion. Technical setup, destruction entity was assisted by Alex Navaza. Shown in the context of Hero Mastery & Toronto PvE Ferry Defense.

Red Explosive Barrel: From concept to completion. Technical setup, destruction entity was assisted by Alex Navaza. Shown in the context of Hero Mastery & Toronto PvE Ferry Defense.

Red Explosive Barrel: From concept to completion. Technical setup, destruction entity was assisted by Alex Navaza. Shown in the context of Hero Mastery & Toronto PvE Ferry Defense.

Red Explosive Barrel: From concept to completion. Technical setup, destruction entity was assisted by Alex Navaza. Shown in the context of Hero Mastery & Toronto PvE Ferry Defense.

Red Explosive Barrel: From concept to completion. Technical setup, destruction entity was assisted by Alex Navaza. Shown in the context of Hero Mastery & Toronto PvE Ferry Defense.

Red Explosive Barrel: From concept to completion. Technical setup, destruction entity was assisted by Alex Navaza. Shown in the context of Hero Mastery & Toronto PvE Ferry Defense.

Red Explosive Barrel: From concept to completion. Technical setup, destruction entity was assisted by Alex Navaza. Shown in the context of Hero Mastery & Toronto PvE Ferry Defense.

Red Explosive Barrel: From concept to completion. Technical setup, destruction entity was assisted by Alex Navaza. Shown in the context of Hero Mastery & Toronto PvE Ferry Defense.

Training Range Targets: I worked with Cory Stockton on the gameplay team to create a few breakable targets. Shown in the context of the Practice Training Range.

Training Range Targets: I worked with Cory Stockton on the gameplay team to create a few breakable targets. Shown in the context of the Practice Training Range.

Training Range Targets: I worked with Cory Stockton on the gameplay team to create a few breakable targets. Shown in the context of the Practice Training Range.

Training Range Targets: I worked with Cory Stockton on the gameplay team to create a few breakable targets. Shown in the context of the Practice Training Range.

Training Range Targets: I worked with Cory Stockton on the gameplay team to create a few breakable targets. Shown in the context of the Practice Training Range.

Training Range Targets: I worked with Cory Stockton on the gameplay team to create a few breakable targets. Shown in the context of the Practice Training Range.

Overwatch 2 - Season 6

More artwork