Prey - Psychotronics
Prey - Psychotronics

Various artists at Arkane Studios worked on assets in this level.

In Psychotronics, I helped organize the entrance to the level, the area underneath the Kletka, and the security checkpoint. I also created a VFX for the security scanner, which flashes red strobe lights if an alien threat is detected. Various artists at Arkane Studios worked on assets in this level, as I did not create everything. Larry Vallely was the level architect and Jennica Derksen was the primary environment artist throughout the level.

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